Instead of pushing crates directly, you synchronize crates with your movement.
The goal is to enter the door. Inspired by "Zelda - Echoes of Wisdom".

This game has 2 chapters at present.
In chapter 1 you will play with some 1x1 crates and spikes.
In chapter 2 you can rotate I shape or L shape crates to solve more mini puzzles.
Chapter 3 introduces anti-control crates.
Hope you have fun with that!


Controls:

Arrow keys to move

X to start aiming a crate (or a spike), X again to start controlling it, X again to release.

When controlling a crate, use up/down arrow key to rotate the crate.

Z to undo

R to restart level

In a level, press ESC to enter pause menu, in which you can select any other levels.

Updated 23 days ago
StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(7 total ratings)
Authorcaogtaa
GenrePuzzle
Made withPuzzleScript
TagsPuzzleScript, Short

Development log

Comments

Log in with itch.io to leave a comment.

is there a way to complete the first level without stepping up?

I'm afraid no. Some other levels also need stepping up movement :)

What is the trick to the second level? I'm stuck already.

(1 edit)

Sorry for that, maybe level 2 is not good to be the second level, it requires more understanding to the mechanics. I just changed the levels a bit.

Thank you for playing.

(1 edit) (+1)

I like the updated levels. Still can't figure this one puzzle out! EDIT: Holy CRAP! Figure it out. Really, really sneaky.

I just updated Chapter 2, add new shapes and rotation mechanic, which is fun and challenging :)